A crew member is someone who supports you in which ever their role is, for example a tailor will copy your current Outfit and set it as crew uniform, or set it to the default protectorate clothing, an engineer will gain you 10% fuel overtime. Crew members will act the same way as normal npcs, walk around your ship and interact with your furniture.
- Starbound Frackin Universe Crew Limit
- Starbound Frackin Universe Crew Deed
- Starbound Frackin Universe Crew - Image Results
- Starbound Frackin Universe Crew Level
We’re excited to announce the release of Starbound 1.4 – the ‘Bounty Hunter’ update!
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be. Frackin' Universe - Can't Upgrade ship / hire crew members Heyho. I'm quite progressed on a save here and wanted to hire a crew member (an assassin I got form a side quest). 1 BYOS 2 Personal Tricorder BYOS Quests 2.1 Ship Component Assembly 2.2 Space Travel 2.3 Crew Beds 2.4 Crew Quarters Frackin' Universe allows a default ship or vice versa without starting a new character. Once you've selected the Build your ship option, all ship tiles are now unprotected and can be edited with your matter manipulator at will, included hull blocks. Be careful, however: if there. Sep 23, 2016 Frackin’ Universe, Frackin’ Races and Frackin’ Races Food. Similar to Fluffy’s RimWorld mods, Sayter’s Starbound Steam Workshop page is worth visiting in its entirety. Frackin’ Universe is essentially a total conversion that adds new biomes, expands the crafting system, adds science, micro-dungeons, custom crew members.
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There’s also new elemental variants of many monsters, which have a rare chance to be encountered – if you see one be sure to capture it! In addition there’s a ton of new furniture, objects, weapons, and fun new stuff – including drones, password keypad locks, a laser mining tool, and a sports car!
We’ve been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here’s an outline of all the changes;
Bounty Hunting
- New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
- New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
- Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
- New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
- New generated bounty quests
- New generated criminal hideout microdungeons
New Music
- Four new music tracks by Starbound composer Curtis Schweitzer
Rare Monsters
- Elemental Monster variants – they are capturable, and earn progress in a new collection.
- New Collection: Rare Pets collection
- New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet
New Furniture
- Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table
- Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table
- Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster
- Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle
- Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest
- Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform
- New Teleporter: Peacekeeper Teleporter
- New Wireable Object: Numeric Keypad
Other New Additions
- Drones: Peacekeeper Drone, Mining Drone
- New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
- New Tool: Mining Laser
- New Unique Monster: Cosmic Intruder
- New Mission: The Dantalion
- New Boss Encounter: The Swansong
- New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top, Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
- New Figurines: Cosmic Intruder Figurine, Swansong Figurine
- New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
- New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
- New vehicle: Red Sports Car
- New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
- New object tags: Cultist, Egyptian, Peacekeeper, Office
- New Tenants: Egyptian, Peacekeeper, Office
- New blocks: Sloped Glass Panel, Polygon Platform
- New currency: Peace Credit
Changes and fixes
Starbound Frackin Universe Crew Limit
- Changed the crafting requirements for all mech parts to match materials in the system where the blueprint is found.
- Changed name of ‘T-Rex’ fossil pieces to ‘T. Rex’
- Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
- Various lua bindings added
- Added /setdungeonid command
- Updated instrument audio position to follow the player
- Display for gendered armor in tooltips
- Add hover state to mission/crew/tech interface lists
- For radial tile brushes, damage tile center instead of tile origin
- Allow equalsSelf material render rule to also match on hue
- Add a glow to inventory button when inventory has new items
- Add a cooldown to ouch noise
- Remove monster families and variantParameters
- Allow bursting particle emitters multiple times in the same frame
- Fix latch object animation bug
- Only suffocate if mouth position is inside collision geometry
- Fix energypickaxe animation state
- Fix projectiles not dealing damage if spawned after the parent projectile has died
- Minor bugfixes
We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We’ll be streaming it later this afternoon on our Twitch channel if you’d like to see a preview!!
Till next time
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Effects | Health point regeneration | |||
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Regeneration is a buff status effect which restores player health. It's applied when using Red Stim Packs, sleeping in certain beds, and coming in contact with healing water. In addition, red gases from Status Pods, Healing Augments, the buffs given by MedicCrew, and the Healing Zone spawned by some Staffs grant regeneration. Pets can gain regeneration if their Capture Pod is equipped with a Healing Collar.
Not to be confused with Healing, Regeneration heals a percentage of the player's health per second for the effect's duration (Healing grants a flat number of hit points over the duration). Items granting Regeneration can be used even while the Well Fed effect (granted by eating any food (Casual) or eating food that maxes out your food bar (Survival/Hardcore)) is active.
In early builds this buff was granted while sleeping in all beds, but it has since been replaced by resting for most of them. The beds that still give regeneration do not give resting, so it is not recommended to go AFK while sleeping in one of those as a Survival or Hardcore character (if you do, you will starve in your sleep if you are AFK for too long).
Types of Regeneration
Older version of firefox for mac 10.6.8. The regeneration types are listed from most potent to least potent:
- Fast Regeneration, Ship Regeneration 5: 10% per second
- Staff Regeneration: 10% per 2 seconds
- Regeneration 4, Red Stim Regeneration, Ship Regeneration 4: 10% per 3 seconds
- Regeneration 3, Ship Regeneration 3: 10% per 4 seconds
- Regeneration 2, Ship Regeneration 2: 10% per 5 seconds
- Regeneration 1, Healing III Collar, Healing Water Regeneration, Ship Regeneration 1: 10% per 6 seconds
- Healing III Augment, Healing II Collar: 10% per 9 seconds
- Healing I Collar: 10% per 12 seconds
- Healing II Augment: 10% per 13.5 seconds
- Healing I Augment: 10% per 18 seconds
- Food Regeneration (not used): 10% per 30 seconds
Sources
Regeneration can be applied by:
- Red Stim Packs: Applies Red Stim Regeneration for 60 seconds when used.
- Sleeping in certain beds: Depending on the bed, applies one of the generic Regeneration levels for as long as the entity remains on the bed.
- Healing Water: Applies Healing Water Regeneration while the entity is immersed and for 5 seconds after the entity exits the liquid.
- Staff Healing Zone: Applies Staff Regeneration to entities touching it and for 0.5 seconds after an entity leaves the zone.
- Status Pods: When it releases red gases, those gases inflict either Regeneration 4 for 120 seconds or Fast Regeneration for 10 seconds.
- Augments and Pet Collars: The appropriate effect is passively applied to the entity for as long as it is still alive.
- Medics: Applies one of the Ship Regeneration effects based on the player's ship's tier (?).
- On the Ship: Effect applied to all entities. Once an entity is no longer on the ship, the effect wears off after 5 seconds.
- Outside of the Ship: If a Medic is included in the player's party, they will grant 30 seconds of the appropriate effect to friendly entities when they are close enough. This ability goes on cooldown for 120 seconds on use.
Regeneration 3
Starbound Frackin Universe Crew Deed
History
Starbound Frackin Universe Crew - Image Results
- Perturbed Koala: Added
Starbound Frackin Universe Crew Level
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